Manual usage of AA guns is another nice touch - it makes the battles against aircraft carriers more exciting since you can defend your ship manually, not just count on the automatic AA defence. Another difference is in usage of submarines, which can travel on surface or submerged (duh!), but can be sunk not only by depth charges, but also by torpedoes while they are on the periscope depth, which makes them dangerous rival, but also more vulnerable than in reality. twelve), but the ships that were sunk respawn after short while, which makes it quite challenging. One of those differences from WoW is the battle mode called "competition", in which both fleets fight until they sink the given number of enemy ships (f.e. While the basics are exactly the same - the tech tree for several countries, premium ships, gold coins, special equipment, the goal of the battle and the concept of the maps - there are few changes that make Steel Ocean at least slightly original. Luckily some parts of the game are slightly different, which makes Steel Ocean an interesting offer. Still it was a good game and it was inevitable that someone inspired by World of Warships would make his own version of the game, but in case of Steel Ocean it is more than just inspiration - the games are almost identical to the details of the interface.
The information communication at any place and at any time is the basis for the battle with the team collaboration, and the key for realizing the strategic cooperation of multiple warship types in the modern sea battles.World of Warships was the slightly less popular cousin of World of Tanks that was using a lot of the original concept of the game, including those elements that did not have a lot to do with reality, like occupying the base. One of the most critical factors deciding the success or failure of a military operation is intelligence.
Each mode includes several sets of applicable tactics and derivative skills, bringing the endless and changeable battlefield experience. Steel Ocean provides tens of combat modes, from the MOBA random matching for combat, the battle to seize the isle for testing the team tactics, to the short distance contact battle without isle, combat of small teams in different sizes, and even the super large legion PVP battlefield in the boundless water…, available to meet the different requirements of game players.
The actual sea warfare is not merely the exchange of firepower.